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{{Class
{{renewal}}
|jobBase=[[Thief]]
{{Infobox Job
|jobName=Assassin
|jobBase=Thief
|jobType=2-1
|jobType=2-1
|changesAt={{MapLink |id=moc_fild16 |name=Sograt Desert 16}}  
|jobLevel = 50
|Race=[[Human]]
|changesAt={{map |id=moc_fild16 Sograt Desert 16}}  
|skills=10
|skills=10
|skillPoints=85
|skillPoints=85
|questSkills=2
|questSkills=2
|str=6
|str=6|agi=10|vit=2|int=4|dex=8|luk=0}}
|agi=10
|vit=2
|int=4
|dex=8
|luk=0
|overview=
[[File:Assassin_Photo.png|right|{{PAGENAME}}]]


The shadow of death.
== Overview ==


Existing in darkness, never entering the world of light, they were always feared by others. One day, reading King Tristan III's notice recruiting adventurers, they thought of it as an opportunity to clear their history full of darkness and sent an Assassin to join the group of adventurers. With the ability to secretly enter places and poison an enemy to get rid of them without a trace, they were worthy of being feared. People refused to open their minds to these Assassins, whose Guild location was even a secret. But if they find the true nature of these Assassins, loyal and trusting those once they are friends, anyone would want to befriend them without hesitation.
[[Image: Assassin.jpg|thumb]]


===Description===
Assassins (and their transcended [[Assassin Cross]]) are able to equip a weapon in each hand and the exclusive users of [[Katar]] weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill ([[Thief]]'s [[Improve Dodge]]). The Katar wielding Assassins also receive double the normal amount of [[Stats#CRIT|critical]] hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.
Assassins (and their transcended [[Assassin Cross]]) are the only class able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill ([[Thief]]'s [[Increase Dodge]]). The Katar wielding Assassins also receive double the normal amount of [[critical]] hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.
 
|changesMade = The following skills for this class have been altered. See the corresponding page to find which servers are affected:
== Job Change Guide ==
{{:{{PAGENAME}} Skill Changes}}
 
}}
''See [[Assassin Job Change Guide]] for detailed information.''
<br style="clear:both;">
 
==Skills==
Changing into an Assassin from a [[Thief]] requires the player to complete a number of tasks:
* A Written Test
* An Assassination Test
* An Endurance Test
* A Maze test
 
After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert ({{map |id=moc_fild16 moc_fild16}} xx, yy).
 
== Builds ==
''As a note of clarification, most Assassin stat builds are very similar to one another. For example, the terms 'equip critical', and 'DD' describe '''equipment''' preferences, but the actual stats of these two builds are similar.''
 
The skills which most Assassins will get is very similar, because of the relative weakness of the poison skills, and the small number of available assassin skills:
*{{Skill List |skill=Righthand Mastery |level=5 |simple=yes}}
*{{Skill List |skill=Lefthand Mastery |level=5 |simple=yes}}
*{{Skill List |skill=Katar Mastery |level=10 |simple=yes}} (for [[katar]] builds - though many DD sins max this as well to increase damage from Sonic Blow and Grim Tooth)
*{{Skill List |skill=Sonic Blow |level=10 |simple=yes}}
*{{Skill List |skill=Grimtooth |level=5 |simple=yes}}
*{{Skill List |skill=Enchant Poison |simple=yes}}
This leaves 5~15 points to use for poison skills, depending on the level of Enchant Poison and Cloaking.
 
=== Equip Critical ===
 
* '''[[STR]]''': 60-90
* '''[[AGI]]''': 70-90
* '''[[VIT]]''': 50-80
* '''[[INT]]''': 1
* '''[[DEX]]''': 40-60
* '''[[LUK]]''': 40
 
This build is very similar to that of a Dual Dagger Assassin, the difference being that they use Katars with cards that add to the [[CRIT]] rate of attacks. Even if your [[HIT]] is not high enough to hit the monster with your auto attacks, a [[CRIT]] will still land. A small amount of [[DEX]] is still necessary for skill usage, as many skills require DEX to land the hit on the monster.
 
'''Examples of Useful Cards:'''
 
* {{item |id=4086 Soldier Skeleton Cards}}: ([[Stats#CRIT|CRIT]] +9)
* +7 [[CRIT]] vs. [[Race]], +10% crit damage cards (commonly referred to as "Racial Crit" cards, such as {{item|id=4246 Assaulter Card}})
* {{item|id=4091 Kobold Cards}}: ([[STR]] +1 and [[Stats#CRIT|CRIT]] +4 each)
* {{item|id=4272 Zhu Po Long Cards}}: ([[AGI]] +1 and [[Stats#CRIT|CRIT]] +3 each)
 
=== Natural Critical ===
 
Natural Critical Assassins are built almost the same as the Equipment Critical Assassins but with less DEX, more LUK (around 50~60), and sometimes less STR. They're equipped with [[Card Reference#Damage Increase|damage cards]] (i.e. Hydra, Santa Poring, etc) instead of critical rate enhancement cards for the Equip Critical Assassins. Natural Critical builds are not very effective and are generally not worth the tradeoffs.
 
=== Double Attack Katar ===
 
* '''[[STR]]''': 70-90
* '''[[AGI]]''': 70-90
* '''[[VIT]]''': 50-80
* '''[[INT]]''': 1
* '''[[DEX]]''': 40-60
* '''[[LUK]]''': 20-40
 
There are two ways to accomplish this: a high [[ATK]] Katar (like a Jamadhar) carded with one {{item |id=4117 Sidewinder Card}} or with a {{item |id=5283 Chick Hat}}. It is important to note that multi slotted low ATK weapons is not effective in Renewal anymore, and it is usually best to go with the highest ATK weapon available (level 3 or 4 weapon preferred).
 
=== Dual Dagger ===
 
{Update}
 
* '''[[STR]]''': 70-90
* '''[[AGI]]''': 70-90
* '''[[VIT]]''': 50-80
* '''[[INT]]''': 1
* '''[[DEX]]''': 40-60
* '''[[LUK]]''': 20-40
 
This is the quick build for leveling an Assassin. Note that the stats are similar to those of an Equip Critical build, and a Dual Dagger Assassin could pick up the gear of an Equip Critical build and have comparable performance. The main difference is the weapons used.
 
'''Note: the following information may be outdated. It may be better to use high ATK weapons instead of multiple carded weapons now. It is safer to just go with a Katar build.'''
 
'''Common Dagger Setup:'''
 
* Triple [[Card_Reference#By_size_.28weapon.29|Size]] Damage carded {{item |id=1220 Gladius}} or [[Forging|elemental]] {{item |id=1222 Damascus}} on the right-hand, Quad [[Card_Reference#By_race_.28weapon.29|Race]] or [[Card_Reference#By_element_.28weapon.29|Element]] Damage carded {{item |id=1208 Main Gauche}} on the left-hand.
** The ideal combination for a map with low-defense monsters is a Single [[Card_Reference#By_race_.28weapon.29|Race]], Single [[Card_Reference#By_element_.28weapon.29|Element]], Single [[Card_Reference#By_size_.28weapon.29|Size]] carded {{item |id=1220 Gladius}} + Double [[Card_Reference#By_race_.28weapon.29|Race]] or [[Card_Reference#By_element_.28weapon.29|Element]]), Single [[Card_Reference#By_element_.28weapon.29|Element]] or [[Card_Reference#By_race_.28weapon.29|Race]], Single [[Card_Reference#By_size_.28weapon.29|Size]] carded {{item |id=1208 Main Gauche}} + the correct [[Sage#Skills|endow]].
** Without size cards, the ideal setup is Double [[Card_Reference#By_race_.28weapon.29|Race]] or [[Card_Reference#By_element_.28weapon.29|Element]], Single [[Card_Reference#By_Element_.28weapon.29|Element]] or [[Card_Reference#By_race_.28weapon.29|Race]] carded {{item |id=1220 Gladius}} + Double [[Card_Reference#By_race_.28weapon.29|Race]], Double [[Card_Reference#By_element_.28weapon.29|Element]] carded {{item |id=1208 Main Gauche}} + the correct endow.
* {{item|id=1230 Ice Pick}} on the right-hand, Quad [[Card_Reference#By_race_.28weapon.29|Race]] or [[Card_Reference#By_element_.28weapon.29|Element]] Damage / Double [[Card_Reference#By_element_.28weapon.29|Element]] and Double [[Card_Reference#By_race_.28weapon.29|Race]] carded {{item |id=1208 Main Gauche}} on the left-hand (for high DEF monsters).
 
 
For a sorted list check out [[Card Reference]].
 
'''Example of Useful Cards:'''
* Damage by race
** {{item |id=4035 Hydra Cards}}: (+20% damage to [[Demi Human]])
* Damage by size
** {{item |id=4092 Skel Worker Cards}}: ([[ATK]] +5, +15% damage to Medium [[Size]])
* Damage by element
** {{item |id=4049 Vadon Cards}}: (+20% Damage to [[Fire]] Element)
* Added damage
** {{item |id=4043 Andre Cards}}: ([[ATK]] +20)
** {{item |id=4453 Hillsrion Cards}}: ([[ATK]] +25)
** {{item |id=4281 Zipper Bear Cards}}: ([[ATK]] +30, Drains 1 SP from its owner on each attack)
 
== Cheap Healing ==
 
Many players find that leveling [[AGI]] classes can become expensive due to the need for healing on high [[Stats#HIT|HIT]] mobs (and in renewal, many mobs have had their HIT increased drastically). There is a simple solution that wont bankrupt new players starting out with little money to spend with: '''{{item |id=579 Fresh Fishes}}'''. This cheap, yet viable option is a great substitute for the ever expensive Potions sold by Tool Vendors (and their weight is only 2 each). They can be bought from the {{shop |id=alb_chef Alberta Chef Assistant}}.
 
== Equipment ==
 
=== Eden Group Equipments Quests ===
 
:''Main article: [[Eden Group Equipments Quests]]''
 
Eden Group Equipment is free and a great place to start for gear to use. The Katar is a good weapon and generally a good choice for an Assassin and their future classes' use.
 
=== General Equipment Recommendations ===
 
:''Main article: [[Equipment]]''
 
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
=== Third Class Compatible Equipment ===
 
:''Main article: [[Guillotine Cross#Equipment|Guillotine Cross Equipment]]''
 
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
 
=== Weapons ===
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
 
{|class="wikitable"
!Weapon||Description
|-
! {{Item List |id=1230 |item=Ice Pick}}
{{Item List |id=13017 |item=Ice Pick |slots=1}}
| Primary [[Dagger]]-type weapon for leveling on high [[DEF]] monsters.
|-
! {{Item List |id=1251 |item=Jur |slots=3}}
| [[Katar]]-type weapon with many slots. Normally compounded with +[[CRIT]] or Race cards. As of Renewal, this is no longer an optimal weapon due to increased importance of weapon attack. ([[ATK]] 125)
|-
!{{Item List |id=1253 |item=Katar |slots=2}}
| [[Katar]]-type weapon with a higher level and attack power than a Jur, but one less slot. ([[ATK]] 148, [[DEX]] +1)
|-
!{{Item List |id=28007 |item=Crimson Katar |slots=2}}
| [[Katar]]-type weapon that has a random [[Element]] when dropped, and an [[ATK]] bonus that scales with upgrade level and user base level. ([[ATK]] 130)
|-
! {{Item List |id=1261 |item=Infiltrator |slots=1}}
| [[Katar]]-type weapon that is very effective against [[Demi Human]] monsters. ([[ATK]] 140, [[DEF]] +3, [[FLEE]] +5, [[Perfect Dodge]] +2, +50% damage to [[Demi Human]])
|-
! {{Item List |id=1208 |item=Main Gauche |slots=4}}
| Left-hand [[Dagger]] due to the number of slots. Best used with damage cards. ([[ATK]] 43)
|-
! {{Item List |id=1202 |item=Knife |slots=4}}
| Good for [[Card Reference#Inflicting_.28weapon.29|Status]] cards.
|-
! {{Item List |id=1220 |item=Gladius |slots=3}}
| A good alternative to the Main Gauche. ([[ATK]] 105)
|-
! {{Item List |id=1226 |item=Damascus}}
| Indestructible. Best dagger to be made elemental. ([[ATK]] 118)
|-
! {{Item List |id=28705 |item=Crimson Dagger |slots=2}}
| [[Dagger]]-type weapon that has a random [[Element]] when dropped. Has an [[ATK]] bonus that scales with upgrade level and user base level, and a [[MATK]] bonus that scales with upgrade level. ([[ATK]] 55)
|-
! {{Item List |id=1279 |item=Brave Carnage Katar}}
{{Item List |id=1280 |item=Valorous Carnage Katar}}
{{Item List |id=1281 |item=Glorious Bloody Roar}}
{{Item List |id=1282 |item=Glorious Jamadhar}}
| Great PvP weapons obtainable from [[Battlegrounds]].
|-
! {{Item List |id=1256 |item=Katar of Frozen Icicle}}
{{Item List |id=1257 |item=Katar of Dusty Thornbush}}
{{Item List |id=1258 |item=Katar of Raging Blaze}}
{{Item List |id=1259 |item=Katar of Piercing Wind}}
| Elemental Katars have good damage in PvM, and can have theirs slotted versions obtained through [[Socket Enchant]].
|}
 
=== Headgear ===
''Top Headgears'':
* {{Item List |id=5283 |item=Chick Hat |simple=yes}}
* {{Item List |id=5072 |item=Incubus Horn |simple=yes}}
 
''Middle Headgears'':
* {{Item List |id=5074 |item=Angel Wing Ears |simple=yes}}
* {{Item List |id=5104 |item=Dark Blinder |simple=yes}}
* {{Item List |id=5068 |item=Evil Wing Ears |simple=yes}}
 
''Lower Headgears'':
* {{Item List |id=2265 |item=Gangster Mask |simple=yes}}
* {{Item List |id=5305 |item=Pirate Dagger |simple=yes}}
 
=== Shield ===
* {{Item List |id=2104 |item=Buckler |slots=1 |simple=yes}}
* {{Item List |id=2102 |item=Guard |slots=1 |simple=yes}}
* {{Item List |id=2114 |item=Stone Buckler |slots=1 |simple=yes}}
* {{Item List |id=2115 |item=Valkyrja's Shield |slots=1 |simple=yes}}
 
Wearing shields while leveling is not necessary, unless it is for mobbing purposes.
 
* '''{{Item List |id=2517 |item=Vali's Manteau |simple=yes}}''': Although non-slotted, a decent substitute for {{item |id=4133 Raydric Card}}. ([[DEF]] 13, weight 60, -15% Damage from [[Neutral]] element)
* '''{{Item List |id=2522 |item=Undershirt |simple=yes}}''': Cheap, can do a good combo with Pantie and can be slotted. ([[DEF]] 5, [[MDEF]] 1, weight 15)
 
=== Footgear ===
 
* {{Item List |id=2418 |item=Vidar's Boots |simple=yes}}
 
=== Accessories ===
 
* {{Item List |id=2607 |item=Clip |slots=1 |simple=yes}}
* {{Item List |id=2644 |item=The Sign |simple=yes}}
* {{Item List |id=2721 |item=Medal of Honor |simple=yes}} (obtained from [[Battlegrounds]])
 
=== Equipment Sets ===
A lot of Critical oriented Assassins choose to use the Morrigane's Equipment Set:
* {{Item List |id=5127 |item=Morrigane's Helm |simple=yes}}
* {{Item List |id=2519 |item=Morrigane's Manteau |simple=yes}}
* {{Item List |id=2650 |item=Morrigane's Belt |simple=yes}}
* {{Item List |id=2651 |item=Morrigane's Pendant |simple=yes}}
 
== Class Data ==
=== Skills ===
''See [[Thief#Skills|Thief Skills]] for first class skills.''
''See [[Thief#Skills|Thief Skills]] for first class skills.''
{| class="wikitablec sortable"
{| class="wikitablec sortable"
Line 32: Line 239:
|-  
|-  
| {{Skill List|skill=Cloaking}}
| {{Skill List|skill=Cloaking}}
|| Allows the character to disappear instantaneously and still move. Movement Speed is dependant on skill level. || 10  
|| Allows the character to disappear instantaneously and still move. [[Movement Speed]] is dependant on skill level. || 10  
|style="background:#ccffcc"| Active
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Enchant Poison}}
| {{Skill List |skill=Enchant Poison}}
|| Imbues the characters weapon with the [[Poison]] element causing each attack to be [[Poison]] element damage and to have a chance to inflict the Poison status. || 10  
|| Imbues the characters weapon with the [[Poison]] element causing each attack to be [[Poison]] element damage and to have a chance to inflict the [[Status Effects#Poison|Poison]] status. || 10  
|style="background:#ccffcc"| Active
|style="background:#ccffcc"| Active
|-
|-
Line 47: Line 254:
|style="background:#cccccc"| Passive
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill List |skill=Right-Hand Mastery}}
| {{Skill List |skill=Righthand Mastery}}
|| Recovers up to 100% of the dual weilding damage penalty for the right hand. || 5  
|| Recovers up to 100% of the dual wielding damage penalty for the right hand. || 5  
|style="background:#cccccc"| Passive
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill List |skill=Left-Hand Mastery}}
| {{Skill List |skill=Lefthand Mastery}}
|| Recovers up to 80% of the dual weilding damage penalty for the left hand. || 5  
|| Recovers up to 80% of the dual wielding damage penalty for the left hand. || 5  
|style="background:#cccccc"| Passive
|style="background:#cccccc"| Passive
|-  
|-  
Line 60: Line 267:
|-  
|-  
| {{Skill List |skill=Sonic Blow}}
| {{Skill List |skill=Sonic Blow}}
|| Deal up to 800% physical damage with a katar weapon with up to a 30% chance to [[Stun]] the target. || 10  
|| Deal up to 1,200% physical damage with a katar weapon with up to a 30% chance to [[Stun]] the target. || 10  
|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
|-  
|-  
| {{Skill List |skill=Venom Dust}}
| {{Skill List |skill=Venom Dust}}
|| Use a {{ItemLink |id=716 |name=Red Gemstone}} to create a 2x2 Poison cloud for up to 50 seconds. || 10  
|| Use a {{Item|id=716 Red Gemstone}} to create a 2x2 Poison cloud for up to 50 seconds. || 10  
|style="background:#ccffcc"| Active
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Venom Splasher}}
| {{Skill List |skill=Venom Splasher}}
|| Use a {{ItemLink |id=716 |name=Red Gemstone}} to turn the target into a "Poison Bomb" to deal up to 1000% damage after a delay. || 10  
|| Turn a target into a "Poison Bomb" to deal up to 1,400% damage after a delay. <font color="red">Not affected by Enchant Deadly Poison.</font>|| 10  
|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
|}
|}
Line 78: Line 285:
|-
|-
| {{Skill List|skill=Sonic Acceleration}}
| {{Skill List|skill=Sonic Acceleration}}
|| Increases damage and hit rate of Sonic Blow.|| 1
|| Sonic Blow deals +10% damage and has +50% chance of landing a hit.|| 1
|style="background:#cccccc"| Passive || 40 || [[Assassin_Skill_Quest#Sonic_Acceleration_Quest|Sonic Acceleration Quest]]
|style="background:#cccccc"| Passive || 40 || [[Assassin_Skill_Quest#Sonic_Acceleration_Quest|Sonic Acceleration Quest]]
|-
|-
| {{Skill List|skill=Throw Venom Knife}}
| {{Skill List|skill=Venom Knife}}
|| Throws a venom knife at a target and inflict the [[Status_Effects#Poison|poison]] status ailment. || 1
|| Throws a venom knife at a target and inflict the [[Status_Effects#Poison|poison]] status ailment. || 1
|style="background:#ffcccc"| Offensive || None || [[Assassin_Skill_Quest#Venom Knife Quest|Venom Knife Quest]]
|style="background:#ffcccc"| Offensive || None || [[Assassin_Skill_Quest#Venom Knife Quest|Venom Knife Quest]]
|}
|}
=== Soul Link ===
''See [[Assassin Spirit]]''
=== Job Bonus ===
{| class="wikitablec"
! Stat\Amount!! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
|-
! STR
| 11 || 25 || 27 || 32 || 45 || 48|| || || ||
|-
! AGI
| 1 || 2 || 3 || 15 || 16 || 17 || 18 || 19 || 20 || 21
|-
! VIT
| 6 || 8 || || || || || || || ||
|-
! INT
| 4 || 14 || 38 || 42 || || || || || ||
|-
! DEX
| 9 || 24 || 30 || 31 || 40 || 41 || 46 || 50 || ||
|-
! LUK
| || || || || || || || || ||
|}
=== ASPD ===
{|
|- style="vertical-align:top;"
| style="padding:0;" |
{| class="wikitablec"
! Equip !! Attack Speed !! From [[Thief]]
|-
| {{rh}} | [[Bare Handed]]
| '''156''' || '''0'''
|-
| {{rh}} | [[Shield]]
| -6 || 0
|-
| {{rh}} | [[Dagger]]
| -2 || style="color:blue;" | +6
|-
| {{rh}} | [[One Handed Sword|Sword]] (One Handed)
| -10 || 0
|-
| {{rh}} | [[Axe]] (One Handed)
| -11 || style="color:blue;" | +9
|-
| {{rh}} | [[Katar]]
| -2 || N/A
|-
| {{rh}} | Left Hand [[Dagger]]
| -10 || N/A
|-
| {{rh}} | Left Hand [[One Handed Sword|Sword]]
| -12 || N/A
|-
| {{rh}} | Left Hand [[Axe]]
| -12 || N/A
|}
| style="padding:0;" |
{| class="wikitablec"
! [[ASPD Potion]]s !! Usable
|-
! {{Item List |id=645 |item=Concentration}}
| style="color:green;" | &#x2714;
|-
! {{Item List |id=656 |item=Awakening}}
| style="color:green;" | &#x2714;
|-
! {{Item List |id=657 |item=Berserk}}
| style="color:red;" | &#x2718;
|}
|}
== Dual Wielding Interface ==
In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand.  If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand.  If any weapon is in the right hand (including a katar) then the next single-handed weapon equipped goes onto the left hand.  This means that if you have a katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.


==External Links==
==External Links==
{{Navbox {{PAGENAME}}}}
 
{{Navbox Assassin}}
{{Navbox Classes}}
{{Navbox Classes}}

Revision as of 17:09, 19 September 2020

Template:Renewal Template:Infobox Job

Overview

Assassins (and their transcended Assassin Cross) are able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.

Job Change Guide

See Assassin Job Change Guide for detailed information.

Changing into an Assassin from a Thief requires the player to complete a number of tasks:

  • A Written Test
  • An Assassination Test
  • An Endurance Test
  • A Maze test

After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert (Template:Map xx, yy).

Builds

As a note of clarification, most Assassin stat builds are very similar to one another. For example, the terms 'equip critical', and 'DD' describe equipment preferences, but the actual stats of these two builds are similar.

The skills which most Assassins will get is very similar, because of the relative weakness of the poison skills, and the small number of available assassin skills:

This leaves 5~15 points to use for poison skills, depending on the level of Enchant Poison and Cloaking.

Equip Critical

This build is very similar to that of a Dual Dagger Assassin, the difference being that they use Katars with cards that add to the CRIT rate of attacks. Even if your HIT is not high enough to hit the monster with your auto attacks, a CRIT will still land. A small amount of DEX is still necessary for skill usage, as many skills require DEX to land the hit on the monster.

Examples of Useful Cards:

Natural Critical

Natural Critical Assassins are built almost the same as the Equipment Critical Assassins but with less DEX, more LUK (around 50~60), and sometimes less STR. They're equipped with damage cards (i.e. Hydra, Santa Poring, etc) instead of critical rate enhancement cards for the Equip Critical Assassins. Natural Critical builds are not very effective and are generally not worth the tradeoffs.

Double Attack Katar

There are two ways to accomplish this: a high ATK Katar (like a Jamadhar) carded with one 4117 Sidewinder Card or with a 5283 Chick Hat. It is important to note that multi slotted low ATK weapons is not effective in Renewal anymore, and it is usually best to go with the highest ATK weapon available (level 3 or 4 weapon preferred).

Dual Dagger

{Update}

This is the quick build for leveling an Assassin. Note that the stats are similar to those of an Equip Critical build, and a Dual Dagger Assassin could pick up the gear of an Equip Critical build and have comparable performance. The main difference is the weapons used.

Note: the following information may be outdated. It may be better to use high ATK weapons instead of multiple carded weapons now. It is safer to just go with a Katar build.

Common Dagger Setup:


For a sorted list check out Card Reference.

Example of Useful Cards:

Cheap Healing

Many players find that leveling AGI classes can become expensive due to the need for healing on high HIT mobs (and in renewal, many mobs have had their HIT increased drastically). There is a simple solution that wont bankrupt new players starting out with little money to spend with: 579 Fresh Fishes. This cheap, yet viable option is a great substitute for the ever expensive Potions sold by Tool Vendors (and their weight is only 2 each). They can be bought from the Template:Shop.

Equipment

Eden Group Equipments Quests

Main article: Eden Group Equipments Quests

Eden Group Equipment is free and a great place to start for gear to use. The Katar is a good weapon and generally a good choice for an Assassin and their future classes' use.

General Equipment Recommendations

Main article: Equipment

The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.

Third Class Compatible Equipment

Main article: Guillotine Cross Equipment

It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.

Weapons

After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.

Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/

Weapon Description
1230.png 1230 Ice Pick
13017.png 13017 Ice Pick [1]
Primary Dagger-type weapon for leveling on high DEF monsters.
1251.png 1251 Jur [3]
Katar-type weapon with many slots. Normally compounded with +CRIT or Race cards. As of Renewal, this is no longer an optimal weapon due to increased importance of weapon attack. (ATK 125)
1253.png 1253 Katar [2]
Katar-type weapon with a higher level and attack power than a Jur, but one less slot. (ATK 148, DEX +1)
28007.png 28007 Crimson Katar [2]
Katar-type weapon that has a random Element when dropped, and an ATK bonus that scales with upgrade level and user base level. (ATK 130)
1261.png 1261 Infiltrator [1]
Katar-type weapon that is very effective against Demi Human monsters. (ATK 140, DEF +3, FLEE +5, Perfect Dodge +2, +50% damage to Demi Human)
1208.png 1208 Main Gauche [4]
Left-hand Dagger due to the number of slots. Best used with damage cards. (ATK 43)
1202.png 1202 Knife [4]
Good for Status cards.
1220.png 1220 Gladius [3]
A good alternative to the Main Gauche. (ATK 105)
1226.png 1226 Damascus
Indestructible. Best dagger to be made elemental. (ATK 118)
28705.png 28705 Crimson Dagger [2]
Dagger-type weapon that has a random Element when dropped. Has an ATK bonus that scales with upgrade level and user base level, and a MATK bonus that scales with upgrade level. (ATK 55)
1279.png 1279 Brave Carnage Katar
1280.png 1280 Valorous Carnage Katar
1281.png 1281 Glorious Bloody Roar
1282.png 1282 Glorious Jamadhar
Great PvP weapons obtainable from Battlegrounds.
1256.png 1256 Katar of Frozen Icicle
1257.png 1257 Katar of Dusty Thornbush
1258.png 1258 Katar of Raging Blaze
1259.png 1259 Katar of Piercing Wind
Elemental Katars have good damage in PvM, and can have theirs slotted versions obtained through Socket Enchant.

Headgear

Top Headgears:

Middle Headgears:

Lower Headgears:

Shield

Wearing shields while leveling is not necessary, unless it is for mobbing purposes.

Footgear

Accessories

Equipment Sets

A lot of Critical oriented Assassins choose to use the Morrigane's Equipment Set:

Class Data

Skills

See Thief Skills for first class skills.

Skill Description Levels Type
Template:Skill List Allows the character to disappear instantaneously and still move. Movement Speed is dependant on skill level. 10 Active
Template:Skill List Imbues the characters weapon with the Poison element causing each attack to be Poison element damage and to have a chance to inflict the Poison status. 10 Active
Template:Skill List An attack using a katar that hits a 3x3 area from up to 7 cells away while Hidden. 5 Offensive
Template:Skill List Increases the damage done with Katar weapons by up to 30. 10 Passive
Template:Skill List Recovers up to 100% of the dual wielding damage penalty for the right hand. 5 Passive
Template:Skill List Recovers up to 80% of the dual wielding damage penalty for the left hand. 5 Passive
Template:Skill List Counters a Poison element attack with a one time physical attack for up to 400% damage. Also has a chance to counter non-Poison element attacks with level 5 Envenom up to 5 times. 10 Offensive
Template:Skill List Deal up to 1,200% physical damage with a katar weapon with up to a 30% chance to Stun the target. 10 Offensive
Template:Skill List Use a 716 Red Gemstone to create a 2x2 Poison cloud for up to 50 seconds. 10 Active
Template:Skill List Turn a target into a "Poison Bomb" to deal up to 1,400% damage after a delay. Not affected by Enchant Deadly Poison. 10 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Template:Skill List Sonic Blow deals +10% damage and has +50% chance of landing a hit. 1 Passive 40 Sonic Acceleration Quest
Template:Skill List Throws a venom knife at a target and inflict the poison status ailment. 1 Offensive None Venom Knife Quest

Soul Link

See Assassin Spirit

Job Bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 11 25 27 32 45 48
AGI 1 2 3 15 16 17 18 19 20 21
VIT 6 8
INT 4 14 38 42
DEX 9 24 30 31 40 41 46 50
LUK

ASPD

Equip Attack Speed From Thief
Template:Rh | Bare Handed 156 0
Template:Rh | Shield -6 0
Template:Rh | Dagger -2 +6
Template:Rh | Sword (One Handed) -10 0
Template:Rh | Axe (One Handed) -11 +9
Template:Rh | Katar -2 N/A
Template:Rh | Left Hand Dagger -10 N/A
Template:Rh | Left Hand Sword -12 N/A
Template:Rh | Left Hand Axe -12 N/A
ASPD Potions Usable
645.png 645 Concentration
656.png 656 Awakening
657.png 657 Berserk

Dual Wielding Interface

In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand. If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand. If any weapon is in the right hand (including a katar) then the next single-handed weapon equipped goes onto the left hand. This means that if you have a katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.

External Links

Template:Navbox Assassin Template:Navbox Classes